{"created":"2023-06-19T08:09:21.354346+00:00","id":698,"links":{},"metadata":{"_buckets":{"deposit":"c308a87d-c892-4d2b-b757-f751d197616b"},"_deposit":{"created_by":15,"id":"698","owners":[15],"pid":{"revision_id":0,"type":"depid","value":"698"},"status":"published"},"_oai":{"id":"oai:edo.repo.nii.ac.jp:00000698","sets":["9:52"]},"author_link":["1240","1239","1238"],"item_1_biblio_info_14":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2016-03-15","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"13","bibliographic_titles":[{"bibliographic_title":"Informatio : 江戸川大学の情報教育と環境"}]}]},"item_1_creator_6":{"attribute_name":"著者名(日)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"玉田 和恵"}],"nameIdentifiers":[{"nameIdentifier":"1238","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"小川 諒大"}],"nameIdentifiers":[{"nameIdentifier":"1239","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"松田 稔樹"}],"nameIdentifiers":[{"nameIdentifier":"1240","nameIdentifierScheme":"WEKO"}]}]},"item_1_description_1":{"attribute_name":"ページ属性","attribute_value_mlt":[{"subitem_description":"P(論文)","subitem_description_type":"Other"}]},"item_1_description_11":{"attribute_name":"抄録(日)","attribute_value_mlt":[{"subitem_description":" 本研究では,問題解決力を育成するためのコンピテンシースタンダードと能力評価手法を開発するために,アクティブ・ラーニングの代表的な手法とされている話し合い活動とゲーミング・シミュレーションによる手法を比較検討した.ゲーミング・シミュレーションの手法を活用したマイナンバーゲームは,問題解決力の育成にある程度の効果を示した。問題解決力を育成するためには,ゲーミング・シミュレーションの手法を活用して,問題解決の枠組みを明示した上で,各段階において情報的な見方・考え方を活用した思考・判断をさせることが有効ではないかということが示唆された.","subitem_description_type":"Other"}]},"item_1_source_id_13":{"attribute_name":"雑誌書誌ID","attribute_value_mlt":[{"subitem_source_identifier":"AA11832237","subitem_source_identifier_type":"NCID"}]},"item_1_text_9":{"attribute_name":"著者所属(日)","attribute_value_mlt":[{"subitem_text_value":"江戸川大学"},{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2016-03-15"}],"displaytype":"detail","filename":"IM13-12.pdf","filesize":[{"value":"2.1 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"url":"https://edo.repo.nii.ac.jp/record/698/files/IM13-12.pdf"},"version_id":"8a12a404-1319-407b-94f9-784ecd526846"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"問題解決力","subitem_subject_scheme":"Other"},{"subitem_subject":"情報的な見方・考え方","subitem_subject_scheme":"Other"},{"subitem_subject":"3種の知識","subitem_subject_scheme":"Other"},{"subitem_subject":"育成すべき資質・能力","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーミング教材","subitem_subject_scheme":"Other"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"ゲーミング教材による問題解決力の育成と評価","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーミング教材による問題解決力の育成と評価"},{"subitem_title":"Cultivation and Assessment of Problem Solving Abilities by Gaming Instructional Materials","subitem_title_language":"en"}]},"item_type_id":"1","owner":"15","path":["52"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-03-15"},"publish_date":"2016-03-15","publish_status":"0","recid":"698","relation_version_is_last":true,"title":["ゲーミング教材による問題解決力の育成と評価"],"weko_creator_id":"15","weko_shared_id":-1},"updated":"2023-06-19T08:27:16.779918+00:00"}