{"created":"2023-06-19T08:09:19.720856+00:00","id":659,"links":{},"metadata":{"_buckets":{"deposit":"41cf6fd8-70ed-4883-b431-de32f82a7939"},"_deposit":{"created_by":15,"id":"659","owners":[15],"pid":{"revision_id":0,"type":"depid","value":"659"},"status":"published"},"_oai":{"id":"oai:edo.repo.nii.ac.jp:00000659","sets":["1:50"]},"author_link":["1167"],"item_1_biblio_info_14":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2016-03-15","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"26","bibliographic_titles":[{"bibliographic_title":"江戸川大学紀要"},{"bibliographic_title":"Bulletin of Edogawa University","bibliographic_titleLang":"en"}]}]},"item_1_creator_6":{"attribute_name":"著者名(日)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"田畑 恒平"}],"nameIdentifiers":[{}]}]},"item_1_description_1":{"attribute_name":"ページ属性","attribute_value_mlt":[{"subitem_description":"P(論文)","subitem_description_type":"Other"}]},"item_1_description_11":{"attribute_name":"抄録(日)","attribute_value_mlt":[{"subitem_description":"スマートデバイス向けアプリケーションとゲーミフィケーションが及ぼす地域活性化への影響について,いくつかの具体的な導入事例をもとに,その導入によって地域がどのように変わり,市民生活にどのような影響があったのかについてまとめる。加えて,これらのスマートデバイス向けアプリケーションの導入によって生じた課題についても言及する。これらの調査・検討を通じて「スマートデバイス・パーソナルデバイス」と「地域活性化」,「市民」「地域」と「エンタテイメント」の今後の向き合い方に関する研究を深めていく。","subitem_description_type":"Other"}]},"item_1_source_id_13":{"attribute_name":"雑誌書誌ID","attribute_value_mlt":[{"subitem_source_identifier":"AA12560733","subitem_source_identifier_type":"NCID"}]},"item_1_text_2":{"attribute_name":"記事種別(日)","attribute_value_mlt":[{"subitem_text_value":"論文"}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2016-03-15"}],"displaytype":"detail","filename":"DK26-20t.pdf","filesize":[{"value":"1.8 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"url":"https://edo.repo.nii.ac.jp/record/659/files/DK26-20t.pdf"},"version_id":"2c5d3acc-feb7-45be-9b33-a6119ed14a7e"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲーミフィケーション","subitem_subject_scheme":"Other"},{"subitem_subject":"エンタテインメント","subitem_subject_scheme":"Other"},{"subitem_subject":"スマートデバイス","subitem_subject_scheme":"Other"},{"subitem_subject":"まちづくり","subitem_subject_scheme":"Other"},{"subitem_subject":"位置情報","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"スマートデバイス向けアプリケーションとゲーミフィケーションによる地域活性化の可能性","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"スマートデバイス向けアプリケーションとゲーミフィケーションによる地域活性化の可能性"},{"subitem_title":"Possibility of the regional activation by applications for smart devices and gamification","subitem_title_language":"en"}]},"item_type_id":"1","owner":"15","path":["50"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-03-15"},"publish_date":"2016-03-15","publish_status":"0","recid":"659","relation_version_is_last":true,"title":["スマートデバイス向けアプリケーションとゲーミフィケーションによる地域活性化の可能性"],"weko_creator_id":"15","weko_shared_id":-1},"updated":"2023-06-19T08:27:32.223915+00:00"}